Relationship Interactions Part 2
Introduction As mentioned in my last post, I am going to talk about the relationships interaction again. Now that I have had a chance to work on this system, it is now feature complete. Favors & Promises As mentioned in the part 1 of this post, the game features a favors and promises system, similar to that of Crusader Kings 3's hook system. A favor gives the player access to "ask" relationship interactions; a promise gives access to "demand" relationship interactions. Favors are less influential than promises and can be gotten from blackmail and events. Whereas, promises can be gotten from bribery, events and also blackmail (depending on the severity of the blackmail). Secrets A main part of the favors and promises system are the secrets. A secret is an event that only certain peeps know. For example, if the player flirts with a married peep, then the player and that peep will be "in" on an unfaithful flirt secret. Alternatively, peeps can hold se