Update and New UI

 


Introduction

It has been a while since the last blog post. However, now that exam season has ended, I can continue development on the game.

A lot has happened since the last blog post, which was in February.

New Engine

You see, the game I am creating is very UI heavy. And the engine I am using (Construct 3), has little tools for creating UIs. This became frustrating to me over the past month and led to me looking for a different game engine to use instead.

During this process, Construct 3 came out with several updates which made creating my game a lot easier. The main feature that was added was "templates". This allowed for the creation of unique instances at runtime, without having to create new game objects. This paired with compatibility with edit-time hierarchies, led to easy to create UI.

In short, creating UI would be much easier from then on, and meant I didn't have to start in a new engine.

New UI

I decided to recreate all the popup elements with the new templates feature. I mainly rounded out the corners, and increased UI real estate. A couple examples are shown below.

House Popup


Before

After

Generic Popup

Before

After

Conclusion

Now that the UI is easier to create, development of the game should increase.

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